Edmundo
Márquez

Game programming and design

About me

Hi! I'm Edmundo Márquez an indie game developer with a passion for crafting code and enthusiast for game design. I've been doing little games since 2019 and releasing them in my Itchio page, i like participating as well in game jams! Currently i'm working as a freelancer and maintaning my website Fragsoft Games!

I recently finished my studies in Interactive Technologies in Animation's bachelor degree in Universidad del Valle de México. However not everything i know is taught in the college, i am constantly learning about game development in order to improve the quality of my projects. When it comes to game development and life, I like to set challenges to myself, even if its to learn new tools or figure out gameplay systems. I don't quit easily and i always strive and improve if i make a mistake, but it is something i enjoy and find compelling to do.

My Skills

Soft Skills
Technical Skills

My Portfolio

These are some of the games i have created or worked on.

2021

The Hustler Program

Unity | Development time: 1 week

Endless flying game with a gas meter that depleates each time player propulses. It has a system to generate new lanes of coins and enemies and also basic patrols for enemies.

2020

Letters from the Outside

Unity | Development time: 48 hours

Pen pal puzzle game. Worked in a translation system and a drag-and-drop interface that imitates a desktop application. There is a timer for solving puzzles and each letter is changed day by day.

2020

Unknown Trench

Unreal Engine 4 | Development time: 4 months

First person walking simulator where you control a rescue diver that searches for his lost crewmate. Worked in the gameplay sequences using Sequencer and also designed the monster boss persecution and level streaming.

2019

That Freezing Night

Unity | Development time: 48 hours

First person adventure game. Worked with Finite State Machines for the White Warrior's AI and a hint system for finding objects, also the overall lighting, UI and postprocessing were set by me. Can be completed with two different endings.

2019

Vampiric

Unreal Engine 4 | Development time: 1 week

Action stealth game where a vanpire with a grappling hook. The AI of the guards was implemented with the use of Behavior Trees with Blueprints, they can patrol to a random radius and burn the player if he approaches.