Mech Spa
Role: Lead Programmer
Casual spa simulator with roguelike elements and customization.
I deliver scalable clean code in Unity and Godot Engine.
I'm a game programmer with nearly 5 years of experience creating dynamic game play experiences across multiple platforms. Developed engaging casual games and educational applications, boosting user retention and engagement through innovative mechanics. Proficient in Unity and Godot, with a strong focus on performance optimization, data handling and user-centric design. Passionate about collaboration and continuous improvement, dedicated to delivering high-quality gaming solutions.
I focus on detecting architecture problems and solving technical debt with clean code and good programming practices that will make your games scalable in the long run. My workflow also integrates CI/CD and unit testing so every feature gets constantly tested and reviewed, making scalable bug-free code a prority.
Send me a message for an inquiry or consultation.
My active hours are Tue-Sat from 9:00-19:00 PST Time.