Edmundo Márquez

Game Developer

I deliver scalable clean code in Unity and Godot Engine.


Hello, there!

I'm a game programmer with nearly 5 years of experience creating dynamic game play experiences across multiple platforms. Developed engaging casual games and educational applications, boosting user retention and engagement through innovative mechanics. Proficient in Unity and Godot, with a strong focus on performance optimization, data handling and user-centric design. Passionate about collaboration and continuous improvement, dedicated to delivering high-quality gaming solutions.

I focus on detecting architecture problems and solving technical debt with clean code and good programming practices that will make your games scalable in the long run. My workflow also integrates CI/CD and unit testing so every feature gets constantly tested and reviewed, making scalable bug-free code a prority.

Published Games

Games I have worked on during my career.

Godot Engine | On Development | C#

Ducky Clicker

Role: Lead Programmer

Incremental idle clicker with customization, ads integration and IAP purchases.

Godot Engine | Released | GDScript

Mech Spa

Role: Lead Programmer

Casual spa simulator with roguelike elements and customization.

Unity Engine | Released | C#

Cosmic Investor

Role: Lead Programmer

Educational game running on HTML5, Android and iOS consisting on saving worlds in a shot em' up and investment simulator.

Unity Engine | Released | C#

Fototun

Role: Gameplay Programmer

Educational game running on HTML5, Android and iOS, focused on farming simulation and learning about photosyntesis.

Personal Projects

Non-commercial projects I have worked on.

Hammer Editor++ | Garry's Mod

Watery Outpost

Scripted level built in 2 weeks using the Skateboard principle as basis in level design. This level showcases my skills making levels from greyboxing to final product and used visual scripting and sequences in Hammer Editor.



Unity Engine | C#

Death Jam

Project developed during the 20 Second Jam. I worked on a small demo on PC for a rhythm game similar to Guitar Hero, with 20 seconds songs for each stage.



Unity Engine | C#

Settings Menu Template

Tool developed to simplify implementation of settings for graphics, multi-layered audio and accessiblity options like font type and size, having multiple presets to choose from.



Contact me

Send me a message for an inquiry or consultation.

My active hours are Tue-Sat from 9:00-19:00 PST Time.